Might also be worth adding a random event for the zones where money gained inside it is doubled etc to bring more ppl to one zone.
Pretty relevant to this i´d say
Fights are dead, something needs to change for the new zones or it will be the same thing all over again. People dont rp at advanced and never will. It´s either hands up or you get knocked out. Adding a 5 min nlr on zones is a must if you want them to be popping again.
These spots might work? Also a new spawn at the airfield for people with Advanced however only with a vehicle garage and air garage, a new viper spawn at the DMT close to OG. As that spawn is op as fk all tho its a 50m license maybe a cooldown of like an hr would work. Would help ppl gear...
Might be worth adding outposts close to OG where rebels can gear up allowing for more combat and faster regear. Maybe a Poseidon outpost somewhere by laundry or something and police somewhere by lighthouse? Name it like Lobos HQ Ar HQ etc and maybe bring back dodgy daves to the dmt by OG...
I think its more of a concern that due to the low amount of active rebels they will quickly be overwhelmed by factions rolling in with 2 ifrits and 10 ppl making it a faction v faction. Easy enough for each faction to add some restrictions tho
How will rewards for capping work for factions / rebels will there be money gained everytime it´s capped, money for kills inside zones or how is it looking?
To add on to what Akula is saying it might be worth getting some knowledgable ppl to make some proper gangskins that can be applied to all types of vehicles / uniforms as the current ones are strictly donator and not used at all.
Is there any plans to incorporate this into the current...