Preferably the damage done to body before with the headshot damage I suggested.
Really a marksman should basically 1 tap
Rev should be 2 to the body 1 to the head
deagle should be 4/5 to the body 1 to the head
heavy 5/6 to the body 2 to the head
I think thats roughly what the body shots...
I also feel it makes the whole NVL situations abit weird, when really if someone pulled a gun on someone with a knife, that person wont really need to fear for their life because they can easily tank shots and melee you
Imo pistol wise,
Heavy pistol = body damage the same, 2 headshots
Deagle = body damage the same, 1 headshot
Rev = body damage the same, 1 headshot
Marksman = body damage the same, 1 headshot
All other pistols = same body damage, 3 headshots
So much drama love it.
On topic though, I agree there should be a cool down, someone suggested 2 months which is way too long in rp imho. Maybe 2 weeks-1month or something before you can join another f6.
Not only to stop people gang hopping so much but also to stop f6 hopping to help out in wars.
I feel like a lot of people think I've suggested this because I'm Coalition and we dont have 25 members. We discussed this back when we had a full F6, we have purposely not gone out and tried to recruit people.
I just think it brings more gangs and more balance. We could easily fill the f6
Reduce the max members per gang to 15 from 25. Not much more to expand on it tbh.
I feel like bringing the cap down will:
potentially higher quality roleplay by whitelisted gangs due to having to be more selective of members
more balance between gangs
increase in gangs and more balance...
The night about 25 of us broke into prison and were stuck for hours hiding from police and then breaking back out.
Apostles + Vagos vs Everyone else
Apostles + Aztecas vs Ballas + Triads on the Island at the Villa
Management will probably say this is too much like no pixel, and rather have a server with fuck all to do on it, but "create your own rp"
+1 though nice ideas