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Giving staff more of a playing field to decide which punishment should occur

Miyoko

Member
(Not a Duplicate but a way way more softer version than my last suggestion)

So from taking a time to look into the report and everything I think for myself that the Fair Ban System is fine, but it shouldn't be something which is set in Stone.

This is just an update to my old suggestion which was maybe a bit too radical.

So my only suggestion would be give staff more of a playing field to decide whether a punishment, like a permanent ban is justifiable or not.

Keep the FBS as it is. And maybe just add a 4th layer which depending on the rule break should be a 1-3 Months ban before the perma happens.

Like
(G2.11) Non-Consensual Sexual RP Permanent ban
Mass RDM
Trolling (people who are CLEARLY not there for the roleplay but just to talk OOC, troll and so on, like people unfit for the server)
Bullying
Discrimination
Harrasment
Infrastructures
Trading
Sensitive RP
Ban Evasion
Advertising
Exploiting (Depending if it's ''just'' glitching through a wall, picking somebody up from an impossible place, or something more harsh like duplicating this should also be a permanent ban but the other 2 shouldn't be imo)
Should still lead to instant permanent bans.

But
Combat Logging
Meta Gaming

Shouldn't necessarily lead to a permanent ban. It should be adjusted in which way it happened. Was it calling out something on Discord like a location where someone got shot and you gonna save your friend? Should be punished by a ban for sure, and I know and atleast read that people get educated before the ban happens, but I think in such a case a 1 week - 1 month ban should be more justifiable than instantly sending someone to the Forums (putting the person on the last stage of the FBS as well).

Don't get me wrong the staff team is doing a great job in upholding the FBS, pulling people up giving some multiple warnings, even though they should have been sent away far earlier already.
I think permanent bans are a punishment which SHOULD only be the last resort, which shouldn't be decided by a FBS. But more by the staff itself. The FBS can still be used, but individual punishments can and should also occur.

I do trust them and think they would use this new responsibility wisely if they were ever to get it.
If someone rdms for example the 4th or 5th time in a month it could lead to a permanent ban but if its just some occasions where it happens it might really be a mistake of like pressing the trigger too early due to tensions between gangs or just the rp situation is just too exciting and justifies quick thinking. This can still be punished too, but shouldn't be handled by the FBS but rather by staff.

Someone uses their vehicle as a weapon to crash into people? Would instantly be considered trolling and unfit for rp and should instantly get a perma ban. Doesn't matter if old player or new (it should be adjusted if it was due to a freeze or not, more like if intentional or not)

This is just an update of my old suggestion. After some thinking the FBS is good as it is. But I think now Staff should decide by themselves if the FBS should be getting used, or if it can be ignored for individual cases where the person gave explanation why it happened and how it happened. And if the person does understand the mistake. Then I think it is reasonable to give the person just a longer ban than sticking to the FBS.

But the things I said up like Discrimination have 0 Tolerance and should all be punished by permas. No matter if it has been said with no intention or with intention. And staff abuse should also still be punished with a perma. If the severity of the abuse requires it.

I think giving the staff team more room to make individual judgements is important, because not every rule break is equal in severity or intent. Some offenses, like combat logging or minor meta-gaming, might warrant a ban but not necessarily a permanent one if the circumstances are understandable. Giving staff more decisions here would allow them to weigh the situation, provide education, and adjust punishments based on context. While also giving the player who got banned for this offense to reflect and think about why it happened.

This is I think a more lighter version of my last post.

One of the cons I see is that people will complain about that ''it's unfair i got banned for this while the other person got banned for a day only'' well about those cases don't bother give explanations. Just close the Discord Ticket and if necessary and the person is persistant about it a full mute from the Discord Server so no more tickets can be opened or someone can complain about it. + Those bans which are lasting from a week to months are not appealable as well.

Some mechanics from the Ban system are just really good and should still be used like that temporary bans are not appealable. Maybe the FBS is not set in stone at all. But I think way more freedom should still be given to the extent that Staff can decide individually which punishment should be given out.

The system as it is now is still good nonetheless, but maybe I thought this suggestion might still be helpful.

And banned players can easier get the door closed with this kind of system.

Lets say someone has racked up multiple bans in 6 months, and doesn't provide good RP

RDM - Warning
RDM - 3 days
Meta Gaming - 1 month
OOC Abuse - 2 weeks
RVDM - 1 week
Exploiting - Perma
Unbanned
Combat logging (saving gear) - Perma

Such a person can still get the door closed, but way easier than before. Which is already at the discretion of Staff members.
 
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So my only suggestion would be give staff more of a playing field to decide whether a punishment, like a permanent ban is justifiable or not.
Although I disagree people currently regulary moan that their or others bans are unfair or bias.

If we was to reduce the restictions there would be staff who obiously have diffrent views or who are more lenient than others. To me this would just further increase people feeling of bias when in reality it is just staffs opinion.

A clear ruleset just makes it fair for everyone.
 
-Support

While i do agree the system needs a little rework i dont believe giving more freedom in how staff decide punishments is the move. at the end of the day everyones view on situations is different and that goes for staff too, by giving more leniency we open it up to the chance of it becoming a diceroll of which staff member you get and their personal view on your situation over an enforcement that is set in stone across the board, id like to think the punishments are fair and balanced but adding in that level of freedom for descisions will only end with people complaining and in some cases unfair bans or punishments that are too lenient being enforced.

this is obviously not saying that any staff member in paticular is better than another but more the fact of everyones views on the context of a situation will be different whether its rdm, nvl or something else. And especially because the majority of the staff team regularly play the server several being parts of groups, ems, police or whatever else their view of a situation could be vastly different to someone elses, having set punishments in place helps mitigate that unintentional bias to one side or another.
 
Although I disagree people currently regulary moan that their or others bans are unfair or bias.

If we was to reduce the restictions there would be staff who obiously have diffrent views or who are more lenient than others. To me this would just further increase people feeling of bias when in reality it is just staffs opinion.

A clear ruleset just makes it fair for everyone.
Which why I said the FBS can still be used but also with addition that Staff can determine themselves if someone deserves to get send to the Forums or just needs a longer break of some weeks. I don't see anything bad with it. There are always people saying their bans are Unfair or bias but those are the ones in the minority I assume.
 
-Support

While i do agree the system needs a little rework i dont believe giving more freedom in how staff decide punishments is the move. at the end of the day everyones view on situations is different and that goes for staff too, by giving more leniency we open it up to the chance of it becoming a diceroll of which staff member you get and their personal view on your situation over an enforcement that is set in stone across the board, id like to think the punishments are fair and balanced but adding in that level of freedom for descisions will only end with people complaining and in some cases unfair bans or punishments that are too lenient being enforced.

this is obviously not saying that any staff member in paticular is better than another but more the fact of everyones views on the context of a situation will be different whether its rdm, nvl or something else. And especially because the majority of the staff team regularly play the server several being parts of groups, ems, police or whatever else their view of a situation could be vastly different to someone elses, having set punishments in place helps mitigate that unintentional bias to one side or another.
I also see the point in this but my experience with staff has been only good and I don't think any of them would be as harsh to enforce "straight perm bans" than let's say some weeks or a month if they had the freedom to decide. And while I support the decision of unbiased and neutral punishments, I think it still should be supported that staff have some room to decide whether someone just needs a break from the game or not instead of sending someone to the Forums.

Discrimination and other 0 tolerance actions should still be punished as they're now. But my main focus is on rather "soft rule breaks" like unintentional RDM, not roleplaying injuries properly or returning to the scene of roleplay without doing additional damage which might happen due to forgetting the timer of the rule.

If someone breaks RP with that and is not showing any insight getting rid of that person like sending them to the Forums can still be considered. Or saving gear via combat logging can also be punished as it is now.
 
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